I plan to add a bunch of tweaking options, primarily in deciding how big the 'batches' of potential jobs will be. Within this 'batch' of potential jobs, we try to find a job in the area that has the highest priority. In other words, we evaluate all workgivers in the same worktype, with the same priority, at the same time. Priority of the work type (Work Tab support for workgiver level priorities is planned).'natural' priority of the task (WorkGivers, normally invisible),.In the vanilla game, the priority of jobs is decided by (in order) You can set priorities with the designator in the "Zone" category of the architect, or with the 1-5 buttons above the game speed indicators. your medicine crops) before jobs in low priority areas (e.g. Pawns follow the priorities you set in the Work tab, but will choose to do jobs in high priority areas (e.g. Prison Labour (prisoners will not do work, which rather defeats the purpose)Īnd any other mod that relies on altering JobGiver_Work, as this mod completely overrides it.Hospitality (visitors will not do work, which is probably fine).In particular, it is also currently INCOMPATIBLE WITH THESE MODS: You may find that I have suddenly changed the save format, breaking your save games. You may find more bugs than you're used to in my mods. Some spaces are more important than others IMPORTANT
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